![]() ![]() ![]() But I can't really understand how I can do this with a visual software. In Game Maker, I would have compared the movement speed and for example as soon as the positive horizontal movement speed switches too negative while I hold a certain button, switch to the inbetween state withe turn animation and from there to the walk animation. Or "at the hight of the jump, before falling animation, switch to "jump to fall" animation". ![]() What I mean by that is stuff like "if character walks right and then I click left, play the "turn" animation before you continue the "run" animation". I'm very new at Playmaker and before that, I only had basic experiences with Game Maker Studio 2, and then I only used coding, not the visual GM Drag and Drop option, so I have to wrap my head around PM's visual approach.Īnyway, my question is how I should implement inbetween animations in a 2D platformer game. Hello, I hope this topic isnt already on the forum, but if it is, I'm sorry, I searched for it but didn't found what I need. ![]()
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